Project name: Waking Vision Team: Mystery River Gladly: Undefined (mix of various elements such as Steampunk, etc.) Date: 30.11.2017 - 28.02.2018 Campus: SAE Bochum
Project goal: The goal was to create a short animated movie (140 seconds maximum) in which strong emotions and moods should be conveyed only through composition, facial expressions / gestures and sound. The movie was made up of several individual short clips. Each of these are different in mood, setting and sound. It was planned that the movie has a total of seven different scenes. Scene one, two and three are the main scenes in the lab. There are three minor scenes take played in the lab. The three short animation clips are linked to the frame story and are presented as visions. Due to time constraints, numerous cuts were made to the script.
The completed movie and individual scenes: The movie is about a forgotten woman, set in an old lab. In this laboratory, emotional experiments were carried out on persons half human and half robot. During the movie a program is started in the machine. The machine is broken and does not work properly. In the movie a woman lying on the lab table. She neither knows who nor where she is. Not only that, but her head was connected with a cable from an emotion measurable machine. The goal was to experience the emotions of the person. Could she still feel something?
The movie shows a loading bar. After each emotion experienced, the bar charges from zero to 100 percent. The broken program gives the woman flashback to the life when she was a normal person. The experiment starts with negative emotions of isolation, loneliness, horror, disgust and anger. After each emotion treatment, she reacts more and remember. She can slowly feel emotions again. The experiment works. After she went through the negative emotions, positive emotions were tested. Hope and freedom (there was not enough time for this scene). After the last Emotion test, she is able to feel emotions again and woke up from the treatment and saw her half robot, half human self for the first time. Shocked by all the negative emotions she felt now, she realizes in what a terrible situation she is. She is confused, angry and desperately wants to escape.
Main Scene one (Lab): It starts with an overview from the lab. The protagonist is covered by fabric, attached to the defective emotion machine. The program wants to upload, but an error occurs. The failure leads to an emotion vision. The woman screams and the first flashback (second scene) is played.
Between Scene one (Classroom): The protagonist is in a dark and confusing classroom. She saw a child in the last row, the closer she got to the child, the more the room disappears. It is intended to evoke the emotion's loneliness, isolation and loss. Through this error, she felt her first feelings again.
Main scene two (lab): The protagonist is confused and tries to find out in panic where she is at the moment. She notices the cable in her eye and irritates it out painfully. Still dazed by the incident, she falls down while trying to descend the stretchers. After she can stand on her own legs again, the next emotion vision comes.
Between Scene two (Mannequin Manufacture): The protagonist is now in Mannequin manufacture, which got a stored variety of tools and doll parts. In this room, mannequin were cobbled together. The protagonist looks around, she is confused and terrified, she looks around. Surprisingly, she got attacked by a mutant consisting of individual parts of Mannequins! The vision ends with the attack of the creature. The targeted effect here is horror and disgust.
The complete end:
Main Scenes three (Lab): After the protagonist has seen herself in the monitor, she got panic and frenzy. She looks at her and out of anger and frustration, she destroyed the desk. Through her wild behavior, she reached a control that automatically pushes back the pipes in a door. The protagonist runs towards the door. Once there, she will see a staircase, the end shows a dazzling white light. She runs up and is free.
Screenshots from the film
Renderings from some of my models in the labory scene
Screenshots from my modelings in Maya (not all from the 59)
The Team: Schmidt, Michelle: Creature Design and Modeling, Technical and Environmental Modeling, Shading and Texturing, Rendering, Camera Animation Department: Game
Demnitz, Martin: Team Manager, Sound Design, Audio Post Production, ADR Production Department: Audio
David Droysen from Hamilton (joined): Music, Audio Post Production Supervisor, ADR Production Departmen: Audio
Ostendorf, Florian: Scene Settings, Lighting, Shading and Texturing, Rendering, Character Animation, Post Production Compositing and Effects Department: Game
Schrader, Vanessa-Tabea: Layout Scripting, Document Organization, Technical and Educational Modeling, Rendering, Rigging and Character Animation Department: Game
Spiring, Juliane: Concept Art, Character Modeling, Shading and Texturing, Rendering, Post Production Compositing and Effects Department: Game